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What are services/controllers?

Services/Controllers are module scripts that serve a specific purpose within your experience. For example, you might have services dedicated to handling the user interface (UI), managing player points, or controlling game-specific logic.

Creating a Service

To create a service, you’ll need to place a new ModuleScript in one of the designated Knight service folders based on its purpose:
  • Server-side services: Server
  • Client-side services (aka Controllers): Client
  • Shared services: Shared

Default Functions

  • Init(): Called during the initialization phase of the service. This is optional and typically used for setting up any necessary data or connections before the service starts. Copy
    function Knight:Init()
        -- Initialization logic here
    end
    
  • Start(): Called when the service is ready to begin its main functionality. This is also optional and is typically used to start processes like event listeners, timers, etc. Copy
    function Knight:Start()
        -- Start logic here
    end
    
  • Update(deltaTime): Called every frame. This function is optional and is used for tasks that need to be updated regularly, such as animations or game logic. Copy
    function Knight:Update(deltaTime)
        -- Frame update logic here
    end
    

Configuration Options

  • CanStart, CanUpdate, CanInit: These booleans determine whether the Start(), Update(), and Init() functions will be called.
If you’re using a third-party module and don’t want Knight to call its default start functions or inject the framework, set Standaloneto true. This will disable the metatable inject and other framework features to ensure it remains Standalone.

Priority Startup

The default priority levels are as follows:
  • Internal Services: 4
  • Objects: 3
  • Services: 2
You can adjust the startup priority by setting .Priority to a specific number in the script. Higher priority numbers indicate an earlier startup.

Additional Configuration

Optionally, if you have an instance that has the collection tag “KNIGHT_IGNORE” it will be automatically ignored and not inited/imported into the framework